#ifndef GAME_H
#define GAME_H

#define TRUE 1
#define FALSE 0

#define SCREEN_WIDTH 1024
#define SCREEN_HEIGHT 768
#define BIT_DEPTH 32

void A2_SDL_INIT();
SDL_Surface* A2_Load_Image(char* path);
int main(int argc, char* argv[]);
int A2_Rect_Set(SDL_Rect* rect, Sint16 x, Sint16 y, Uint16 w, Uint16 h);
void A2_Rect_Shift_Up();
void A2_Rect_Shift_Down();

#endif
